Nov 21, 2006, 06:03 PM // 18:03
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#1
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Skill Trainers
Ok so when Factions went out Anet decided that instead of giving out skills in quests they would make you buy them. They said it was to create more diversity in builds. Thats all great but....they still dont let you pick whatever skills you want. You are limited to a few skills from the beginning and they add a couple more here and there as you advance through the game. Factions gave you all or nearly all as soon as you hit the mainland. In Nightfall they seem to split it up more. Doing this in my opinion is almost as bad as giving out skills in quests. It limits the diversity in builds. So my suggestion is:
Make ALL (non elite of course) skills available from the start of the game at the skill trainers.
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Nov 21, 2006, 06:12 PM // 18:12
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Ahem... the whole point is PvE is to advance to get to the stuff.
You have a trainer that teahes all non elite in each campaing, you'll have to reach there with at leas one character to unlock all skills in one trainer.
I did so with a character, non I have all the skills ulucked for all my other characters.
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Nov 21, 2006, 06:22 PM // 18:22
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#3
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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You are missing the entire point. Anet said they wanted to create more diversity in builds so they made skill trainers....BUT that doesnt work when they only give you a few skills to pick from! If they are not going to give us all skills from the trainers then they should just go back to giving skills in quests.
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Nov 21, 2006, 10:54 PM // 22:54
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#4
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Forge Runner
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I say no
/notsigned
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Nov 21, 2006, 11:39 PM // 23:39
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
Ahem... the whole point is PvE is to advance to get to the stuff.
You have a trainer that teahes all non elite in each campaing, you'll have to reach there with at leas one character to unlock all skills in one trainer.
I did so with a character, non I have all the skills ulucked for all my other characters.
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that pretty much sums it up.
/notsigned
BrotherGilburt
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Nov 22, 2006, 06:06 AM // 06:06
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#6
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Anet also wants you to play the game that they spent enless hours working on. Diversity isn't at the very top of their goals.
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Nov 22, 2006, 02:42 PM // 14:42
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#7
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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/signed enthusiastically
Anet is making me choose between playing PVP to unlock skills for early trainers, or playing through half the game with a gimped build! I reluctantly choose the PVP route, but I don't like it.
Bring back the Factions system!
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Nov 23, 2006, 11:09 PM // 23:09
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#8
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Terra Xin
Anet also wants you to play the game that they spent enless hours working on. Diversity isn't at the very top of their goals.
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Uhhhhhhhh...Diversity is EXACTLY the reason why they "claim" to have changed the way skills are acquired so you are wrong.
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Nov 23, 2006, 11:20 PM // 23:20
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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A.net has also contradicted their own philosophy in a few instances and left several promises unfulfilled, some for a year or longer.
With the exception of factions, I think there's enough skill diversity after the newbie areas. If all non-elite skills were availible at the start, they'd have to trash all the skill trainers, old skill-reward quests, the hero skills npcs, adjust the cap sig method, and do something with the profession intro npcs in the newbie areas.
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Nov 23, 2006, 11:26 PM // 23:26
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#10
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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And why would they have to do all that?
For example for my paragon I wanted to get "Stand Your Ground" but its not available until you get to the gates of torment. Why should i have to wait so long to get those skills?
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Nov 24, 2006, 01:05 AM // 01:05
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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make them cost 500 gold plz
isnt 1k too much?
like i said at the other post, you would have to come up with 100k to unlock all skills for at least 2 professions
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Nov 24, 2006, 01:09 AM // 01:09
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#12
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Kool Pajamas
And why would they have to do all that?
For example for my paragon I wanted to get "Stand Your Ground" but its not available until you get to the gates of torment. Why should i have to wait so long to get those skills?
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Simple. Get 1000 Balthazar Faction, unlock the skill, buy it from ANY skill trainer.
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Nov 24, 2006, 01:23 AM // 01:23
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#13
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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There is another way to get skills without PvP or waiting till the endgame skill trainer. Signet of Capture. "Stand your ground" is available in Kourna for capture. Get it for the same price, only much sooner.
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Nov 24, 2006, 04:45 AM // 04:45
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And one more option for a total of three:
If any other character got there before the one you want the skill in, unlock it with that othe one and buy it in other trainers once onlucked. You'll pay 2k instead of 1k but, hey, you'll never know when you'll need the skill in the other character.
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